Declarative UI, Purely in Kotlin.A type-safe frontend framework for JVM backends. Zero JavaScript glue code. Shared data models from database to DOM.
Kotlin
Wasm
Reactive
Sigil
@Composablefun Scene() { AmbientLight(intensity = 0.5f) PointLight( position = vec3(10f, 10f, 10f), color = Color.White ) Mesh(geometry = BoxGeometry()) { StandardMaterial( color = Color.Blue, metalness = 0.5f ) }}
Declarative 3D for Kotlin.The "React-Three-Fiber" for Kotlin Multiplatform. Compose complex 3D scenes using the same declarative syntax as your UI. Manage scene graphs, lights, and meshes as reactive components.
Declarative 3D
Compose
Multiplatform
Materia
// Unified rendering pipelineval engine = MateriaEngine { backend = auto() // Vulkan, Metal, or WebGL features { hdr = true shadows = ShadowQuality.High antialiasing = MSAA(4) }}// Same code, every platformengine.render(scene) { camera = perspectiveCamera postProcess = bloom + tonemap}
Unified Rendering Core.The high-performance engine that orchestrates it all. Optimized for battery life on mobile and flexibility on the web.
Vulkan
Metal
WebGL
The 'One Developer' Philosophy.Modern software has become overly complex. I believe in radical simplification. By using unified languages like Kotlin across the stack, I eliminate the friction between 'backend' and 'frontend' teams. One developer, one language, one codebase — from server logic to mobile UI to web applications.